Frag & Recovery System
Olympic introduces a strategic PvP and death recovery mechanic to make each fight meaningful and balanced.
Death Loss & Medal Recovery
- โ๏ธ When a player dies in PvP (except during Guild Wars), a Medal appears on the corpse.
- ๐
This medal shows the name of the player and the killer (player or monster).
- โป๏ธ Recover your Medal: You can pick it up from your corpse or purchase it from another player.
- ๐งช Consume it: If consumed within 24 hours, it restores around 30% of your lost experience.
Note: Medals not consumed within 24 hours will vanish.
Frag & Skull System
- ๐ด Once you reach 4 frags (unjustified player kills), you receive a Red Skull, branding you as a criminal.
- ๐ฑ Being red skulled makes you vulnerable โ if you die, you may lose more and can be attacked freely.
Frag Time Reduction
- ๐ง Hunting monsters will double the time needed to reduce your frag time.
- ๐ For every minute you are actively killing monsters, you reduce 1 minute of unjustified frag time.
- ๐ฅ You benefit from 2x faster reduction while killing and gaining experience.
This creates a risk/reward system for PvP: hunt smart, kill wisely, and recover your losses with skill.