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Frag & Recovery System

Olympic introduces a strategic PvP and death recovery mechanic to make each fight meaningful and balanced.


Death Loss & Medal Recovery

  • โš”๏ธ When a player dies in PvP (except during Guild Wars), a Medal appears on the corpse.
  • ๐Ÿ… This medal shows the name of the player and the killer (player or monster).
  • โ™ป๏ธ Recover your Medal: You can pick it up from your corpse or purchase it from another player.
  • ๐Ÿงช Consume it: If consumed within 24 hours, it restores around 30% of your lost experience.

Note: Medals not consumed within 24 hours will vanish.


Frag & Skull System

  • ๐Ÿ”ด Once you reach 4 frags (unjustified player kills), you receive a Red Skull, branding you as a criminal.
  • ๐Ÿ˜ฑ Being red skulled makes you vulnerable โ€” if you die, you may lose more and can be attacked freely.

Frag Time Reduction

  • ๐ŸงŸ Hunting monsters will double the time needed to reduce your frag time.
  • ๐Ÿ“‰ For every minute you are actively killing monsters, you reduce 1 minute of unjustified frag time.
  • ๐Ÿ”ฅ You benefit from 2x faster reduction while killing and gaining experience.

This creates a risk/reward system for PvP: hunt smart, kill wisely, and recover your losses with skill.


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