Frag & Recovery System
Olympic introduces a strategic PvP and death recovery mechanic to make each fight meaningful and balanced.
Death Loss & Medal Recovery
⚔️ When a player dies in PvP (except during Guild Wars), a Medal appears on the corpse.
🏅 This medal shows the name of the player and the killer (player or monster).
♻️ Recover your Medal: You can pick it up from your corpse or purchase it from another player.
🧪 Consume it: If consumed within 24 hours , it restores around 30% of your lost experience .
Note: Medals not consumed within 24 hours will vanish.
Frag & Skull System
🔴 Once you reach 4 frags (unjustified player kills), you receive a Red Skull , branding you as a criminal.
😱 Being red skulled makes you vulnerable — if you die, you may lose more and can be attacked freely.
Frag Time Reduction
⏳ Each frag adds 20 hours of frag time. It only runs down while you are online, and twice as fast in no-PvP zones.
🧟 Hunting monsters speeds it up: every minute in which you gain 3,000+ experience removes an extra 2 minutes of frag time.
⛔ Reaching 6 frags means a 3-day account banishment.
This creates a risk/reward system for PvP: hunt smart, kill wisely, and recover your losses with skill.
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