| War Declaration | Wars are declared through the Guild Manager directly inside the Client, by the leader or a rank with the Manage Wars permission. |
| War Cost | The cost is calculated by multiplying the combined levels of both Guilds by 200,000 gold. 50% of the total amount will be given to the winning Guild. The required amount must first be donated to the Guild bank before the war can be declared. Example: level 4 vs level 4 = 8 × 200,000 = 1,600,000 gold. |
| Automatic War | The opposing Guild does not need to accept the declaration. The war starts automatically. |
| Bet War | You can also declare a war with a gold bet (1,000 to 10,000,000). The opposing Guild must accept and match the bet, and the winner takes both bets. If it is rejected, revoked or not answered within 2 days, the bet is refunded. |
| Duration | Wars can last from 3 to 10 days. When time runs out, the Guild with more kills wins. A draw splits the prize. |
| Kill Limit | The kill limit can be configured from 30 to 100 kills. The first Guild to reach it wins. |
| Multiple Wars | A Guild can be at war with multiple Guilds at the same time. |
| Guild Restrictions | While a war is active, members cannot leave, cannot be kicked and the Guild cannot be disbanded. A war that has started can only end by surrender, kill limit or time. |
| Pacifism Mode | Pacifism costs 500,000 gold per Guild level and lasts for 2 days. The cooldown to activate it again is 2 days. While active, other Guilds cannot declare war against the Guild. Declaring a war ends your own Pacifism. |
| Surrender | A Guild may surrender during a war. Surrendering a forced war costs half of the war cost (combined levels of both Guilds × 100,000 gold), and all of it goes to the winning Guild together with the war prize. The surrendering Guild will receive 2 free days of Pacifism. |
| Guild Leave Cooldown | After leaving a Guild (or being kicked), a player must wait 2 days before joining another Guild. This cooldown cannot be removed or reverted under any circumstances. |