Dungeons Instanced runs for your party: six dungeons, six difficulty levels, ward stones, boss mechanics and loot rolled for every player.
Top Dungeon Runners
Every dungeon + difficulty you clear adds to your score, using your best time on it. Harder dungeons and higher difficulties are worth much more, and a fast clear can double the points. Task Points earned from dungeon challenges are added on top.
# Name Vocation Level Hardest Clear Dungeons Cleared Total Clears Challenge Pts Score
1
Nashe
Royal Paladin
163
Angelic Reign Normal
20 / 36
47
940
2,590
2
Gilda
Elder Druid
142
Angelic Reign Normal
17 / 36
25
940
2,546
3
Dubi
Royal Paladin
200
Angelic Reign Normal
18 / 36
26
880
2,535
4
Neutrinia
Elder Druid
157
Angelic Reign Normal
15 / 36
30
980
2,533
5
Teus
Elder Druid
148
Angelic Reign Normal
20 / 36
30
890
2,474
6
La Onda
Royal Paladin
156
Angelic Reign Normal
19 / 36
44
850
2,371
7
Zurito
Master Sorcerer
148
Angelic Reign Normal
18 / 36
30
820
2,329
8
Wartanker
Elite Knight
165
Angelic Reign Normal
17 / 36
40
840
2,319
9
Nowaytodie
Royal Paladin
158
Angelic Reign Normal
18 / 36
24
780
2,292
10
Gaboneitor
Master Sorcerer
138
Angelic Reign Normal
13 / 36
17
840
2,129
11
Soprano
Elder Druid
162
Angelic Reign Normal
16 / 36
32
820
2,111
12
Godspeed
Royal Paladin
155
Angelic Reign Normal
18 / 36
26
700
2,105
13
Clandestino
Elite Knight
135
Angelic Reign Normal
15 / 36
22
790
2,093
14
Blackdproxy
Master Sorcerer
156
Angelic Reign Normal
17 / 36
24
710
2,060
15
Sindicalista Mafioso
Elder Druid
138
Angelic Reign Normal
16 / 36
25
780
2,047
16
Glock
Master Sorcerer
141
Angelic Reign Normal
17 / 36
34
790
2,020
17
Magical
Elite Knight
150
Infernum Hard
17 / 36
24
660
1,947
18
Nossa Senora
Master Sorcerer
146
Infernum Hard
18 / 36
23
630
1,910
19
Shooter Bolt
Royal Paladin
143
Angelic Reign Normal
15 / 36
30
750
1,896
20
Riftbot
Elder Druid
167
Angelic Reign Normal
17 / 36
29
620
1,893
Score per dungeon + difficulty = dungeon tier × 10 × difficulty × speed bonus (1x at the time limit up to 2x for an instant clear). Dungeons Cleared counts different dungeon + difficulty combinations (6 dungeons × 6 difficulties). Total Clears counts every finished run since October 9, 2026. Challenge Pts are the Task Points earned from dungeon challenges (each challenge pays once per character).
Dungeon Records
The hardest difficulty cleared on every dungeon, and the fastest time on it.
Dungeon Best Party Run Party Best Solo Run
Minotaur Hill
Hell in 6:29
Gaboneitor , Gilda , Neutrinia
Riftbot - Hell in 8:17
Tombs of Azura
Torment in 27:53
La Onda , Sir Mystic , Soprano
Dubi - Torment in 41:14
Fortress of Soul
Torment in 27:03
Dubi , Gaboneitor , Gilda , Neutrinia
Fero - Expert in 29:33
Dragon Nest
Expert in 20:42
Gilda , Neutrinia , Nowaytodie
Dubi - Expert in 32:36
Infernum
Hard in 11:19
Clandestino , Def Jam , Riftbot , Teus , Timbuktu , Zurito
Dubi - Normal in 20:31
Angelic Reign
Normal in 32:07
Clandestino , Def Jam , Godspeed , Magebott , Riftbot , Teus
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How to Enter
Open the Dungeon Finder in the client while standing in a protection zone (temple, depot, etc.).
Pick a dungeon and a difficulty. Every party member must meet the level , carry the gold and the dungeon coins for that dungeon, and not be on cooldown.
The whole party is teleported into its own private copy of the dungeon.
After a run, that dungeon has a 20 hour cooldown for your character.
Dungeon List
Dungeon
Min. Level
Dungeon Coins
Gold
Party
Time Limit
Kills for Boss
Boss
Minotaur Hill
25+
1
3,000
1-3 players
30 min
60%
Moohtant
Tombs of Azura
40+
2
3,000
2-4 players
45 min
82%
Azura
Fortress of Soul
60+
3
10,000
3-4 players
30 min
80%
Fallen
Dragon Nest
70+
4
17,000
3-5 players
40 min
80%
Azuranth
Infernum
100+
5
50,000
2-6 players
40 min
80%
Inferno
Angelic Reign
120+
6
100,000
3-6 players
40 min
85%
Azazel The Fallen Light
Dungeon coins and gold are required for every party member. See Daily Boss for the other place where dungeon coins are used.
Difficulty Levels
Every dungeon has 6 difficulty levels . You start at difficulty 1; completing a difficulty unlocks the next one for that dungeon. Higher difficulties make every monster, the ward stones and the boss much stronger, but they give more experience and better loot chances.
Difficulty
Monster HP
Monster Damage
Experience
Loot Chance
Ward Stones (max)
Stone HP
1 x1 x1 x2 x3 1 55,000
2 x2 x1.3 x3.75 x3.75 1 55,000
3 x3.2 x1.9 x5.5 x4.5 3 70,000
4 x5 x2.8 x6.5 x5.25 4 90,000
5 x6.5 x3.2 x8 x6 4 110,000
6 x10 x3.9 x12 x6.75 4 165,000
Monster HP, damage and experience are compared to the same monster outside a dungeon. Loot chance is compared to the base reward table. Elite (angry) monsters never spawn inside dungeons, so difficulty 1 is always difficulty 1.
Run Flow
1. Clear monsters. The boss needs a percentage of the dungeon's monsters killed (the "Kills for Boss" column above).
2. Destroy the ward stones. Every run spawns at least one ward stone. You get "Destroy all ward stones before the boss can appear." until all of them are gone.
3. Kill the boss. Once the kill percentage is reached and all stones are shattered ("The ward stones are shattered. The boss has awakened!" ), the boss spawns.
4. Collect the rewards and leave. Rewards are rolled separately for every player . Exit through the portal next to the boss room.
If the time limit runs out, everyone is sent back to the temple and the run fails.
Dying in a dungeon costs nothing (no experience, skills or items lost), but you are removed from the run.
Ward Stones
Ward stones protect the boss. They are big targets with a lot of HP and one special mechanic each. At certain HP thresholds they shout "The stone releases its guardians!" and summon up to 6 of the dungeon's monsters, scaled to the run difficulty. If the whole party dies, the guardians disappear.
Type
Stones
Mechanic
How to Beat It
Guardian Waves
Adaptive
Soul Ward, Amber Ward, Azure Pulse
Heals itself based on the damage it recently took, up to a limited heal budget.
Burst it down with the whole party at once. Slow damage just gets healed back.
90 / 75 / 60 / 45 / 30 / 15%
Anchor
Nexus Anchor, Glacial Anchor
Rune tiles around the stone light up and rotate every ~13 seconds (faster on higher difficulties). While the anchor is active, about 82% of the damage it takes is nullified, and it can heal.
Put enough players on the glowing rune tiles. When you see "The anchor falters!" the stone is suppressed and takes +35% damage .
85 / 65 / 45 / 25%
Fracture
Fracture Monolith
Reflects part of the damage back to the attacker as energy damage (about 5%, +0.6% per difficulty level).
Have healers ready and avoid huge single hits if your HP is low.
88 / 70 / 52 / 34 / 16%
Phase
Rift Obelisk, Prism Ward
Alternates between a shield phase (5.5 s, takes only 78% damage) and a vulnerable phase (3.2 s, takes 172% damage and cannot heal).
Save your strongest spells and runes for the vulnerable phase.
80 / 55 / 30%
Stone count: difficulty 1-2 spawns 1 stone, difficulty 3 up to 3, and difficulty 4-6 up to 4 (one per slot, each slot has its own spawn chance). At least one stone always spawns.
Boss Mechanics
Every dungeon boss has one signature mechanic. The target tiles are marked with a warning effect about 1.5 seconds before impact, so move off the marked tiles . Damage is a percentage of your max HP, so it hurts at any level. Mana shield absorbs it. Bosses also regenerate HP over time (faster on higher difficulties), so keep the damage going.
Dungeon
Boss
Mechanic
Minotaur Hill
Moohtant
Stampede : 6 boulders fall around the boss (radius 5). Each one hits for 7-9% of your max HP.
Tombs of Azura
Azura
Avalanche : 10 ice strikes rain down around the boss (radius 6). Each one hits for 9-12% of your max HP.
Fortress of Soul
Fallen
Barrier of Souls : the boss raises a shield that blocks all damage. Keep hitting it; after about 24 hits you get "Barrier Broken" and it takes damage again.
Dragon Nest
Azuranth
Tears : 2 waves of 10 elemental strikes around the boss (radius 7). Each one hits for 10-13% of your max HP.
Infernum
Inferno
Ultimate : 6 huge fire explosions around the boss (radius 7). Each one hits for 18-22% of your max HP.
Angelic Reign
Azazel The Fallen Light
Reckoning ("Face your reckoning!" ): 5 death strikes around the boss (radius 8). Each one hits for 15-19% of your max HP.
Monsters
Dungeon
Monsters
Minotaur Hill Minotaur, Minotaur Archer, Minotaur Guard, Minotaur Mage
Tombs of Azura Bonebeast, Necromancer, Ancient Scarab, Elder Beholder
Fortress of Soul Hero, Ice Witch
Dragon Nest Dragon, Dragon Lord
Infernum Warlock, Infernalist, Demon
Angelic Reign Destroyer, Plaguesmith, Hellhound, Undead Dragon, Demon, Banshee
Rewards
Every player gets their own reward roll when the boss dies. The chance of each item grows with the difficulty. The tables show the chance on difficulty 1 and on difficulty 6.
Minotaur Hill - Moohtant
Item
Difficulty 1
Difficulty 6
60 platinum coins 100% 100%
Time ring 45% 100%
Crossbow 36% 81%
Scale armor 30% 67.5%
Chain legs 27% 60.8%
Dungeon coin 15% 33.8%
Rarity gems (upgrade / fate / cleaner / enchant) 10.5% 23.6%
Leopard armor, Blessing scroll, Crocodile boots 6% 13.5%
Teleport scroll 4.5% 10.1%
Gold crafting material 3.6% 8.1%
Tombs of Azura - Azura
Item
Difficulty 1
Difficulty 6
100 platinum coins 100% 100%
Spellbook 36% 81%
Boots of haste 30% 67.5%
Vampire shield 27% 60.8%
Dungeon coin x2 15% 33.8%
Blue robe 15% 33.8%
Rarity gems x2 10.5% 23.6%
Crystal coin x3 6% 13.5%
Amulet of loss 4.2% 9.4%
Gold crafting material x2 3.6% 8.1%
Blessing scroll 3.3% 7.4%
Cape 3% 6.8%
Demon shield 1.5% 3.4%
Spell chests (each) 0.3% 0.7%
Fortress of Soul - Fallen
Item
Difficulty 1
Difficulty 6
15,000 gold (1 crystal + 50 platinum) 100% 100%
Dungeon coin x3 15% 33.8%
Rarity gems x3 10.5% 23.6%
Gold crafting material 9.6% 21.6%
Crystal coin x5 3% 6.8%
Relic sword, Vile axe, Silver mace 3% 6.8%
Red staff 1.5% 3.4%
Dwarven legs 0.6% 1.4%
Spell chests (each) 0.6% 1.4%
Soft boots 0.3% 0.7%
Dragon Nest - Azuranth
Item
Difficulty 1
Difficulty 6
Dragon shield 30% 67.5%
Dragon lance, Dragon hammer 24% 54%
Gold crafting material x3 12.6% 28.4%
Crystal coin x8 12% 27%
Dungeon coin x4 10.5% 23.6%
Rarity gems x4 10.5% 23.6%
Dragon scale mail, Amulet of loss 4.5% 10.1%
Exp boost scroll x2 4.2% 9.4%
Royal helmet 3.6% 8.1%
Zarec armor, Blessing scroll 3.3% 7.4%
Dragon scale legs 3% 6.8%
Dragon robe 1.2% 2.7%
Spell chests (each) 0.9% 2%
Infernum - Inferno
Item
Difficulty 1
Difficulty 6
20,000 gold 100% 100%
+10,000 gold (two rolls) 50% each 100% each
Gold crafting material x4 18.6% 41.8%
Dungeon coin x5 15% 33.8%
Crystal coin x12 15% 33.8%
Rarity gems x4 10.5% 23.6%
Blessing scroll x2 9% 20.2%
Heavy mace, Blue staff, Blue crossbow 7.5% 16.9%
Great shield 6% 13.5%
Warlord sword, Great axe, Redskull remover 4.5% 10.1%
Demon legs, Lucky ring 3% 6.8%
Spell chests (each) 1.2% 2.7%
Angelic Reign - Azazel The Fallen Light
Item
Difficulty 1
Difficulty 6
6 crystal coins 100% 100%
Dungeon coin x6 18% 40.5%
Gold crafting material x7 15.6% 35.1%
Prime angelic armor 4.2% 9.4%
Amulet of loss 3.6% 8.1%
Angelic armor, Magic longsword 3.3% 7.4%
Prime angelic boots, Wand of destruction 3% 6.8%
Rod of destruction, Emerald sword, Royal crossbow, Hellforged axe, Skull quiver 2.4% 5.4%
Angelic legs, Prime angelic legs 2.1% 4.7%
Spell chests (each) 1.5% 3.4%
Spell chests: Divine Caldera, Exeta, Full Protection, Full Magic Shield, Diamond Arrow, Magician Rage, Avalanche and Exori Frost.
Dungeon Coins
You need dungeon coins to enter dungeons (1 to 6 depending on the dungeon) and daily bosses (1 to 5). You can get them from:
Gem machines : about 8% chance per spin.
Casino roulettes (blue and red).
Dungeon rewards : every dungeon can drop coins (up to x6 in Angelic Reign).
Store : 3 dungeon coins for 30 points.
Dungeon coins are also used in crafting.
Tips
Bring a blocker who can hold ward stone guardians while the rest burn the stone.
On Anchor stones, assign players to the rune tiles before you start hitting.
Keep an eye on the timer: long runs on high difficulties can run out of time.
Clear difficulty 1 first; every clear unlocks the next difficulty for that dungeon.
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